![]() ![]() I would just go back to 2012 but this project was animated in 2014 so had to use the new version. For example I have the samples set all the way up to 512 (started at 64), but nothing will remove those jagged edges and give me the clean AO's I used to get back in 2012. I have my settings bumped way high for this project to meet the settings of the video I am adding it to. Looks like it is some form of anti aliasing the edges are all jagged. (is too light, but was trying anything to fix the errors) I use the same settings in my 2012 and the come out just fine. I am working on project, and no matter what I do the AO passes never come out sharp. So I just upgraded to 2015 and I need some extra minds. ![]() The value 0.000 essentially represents infinity. By increasing the Max Distance from 0.000 to any non-zero value Maya will decrease how far the shadows extend. By decreasing the Spread, your render will look as if the contrast was increased. But I'll explain what these parameters do to the render quality.īy increasing the Samples, your render will look less noisy and grainy. Its hard to exactly say what these parameters correspond with since I don't know the inner workings on Maya's AO rendering algorithm. We'll be tweaking the Samples, Spread and Max Distance. Now the Channel Editor will show the parameters we'll be changing. In the Attribute Editor, click on the arrow / box icon on the right of the " Out Color" parameter. But we can tweak a couple parameters and make it better. Woohoo! RENDER TIME! Click on the Render Icon (looks like a director's clapboard) and BAM! We have a crude render.īy default, Maya's Occlusion pass has conservative settings to keep render times down. ![]()
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